The throne stands empty

Oh MyGoddess

Olympus · The Empty Throne

Build your kingdom. Command armies. Invoke the gods, survive their curses, and speak the words before anyone else does.

2 to 5 players20 to 30 minutes155 cards
Learn the rules
Scroll
The Objective

Only one is worthy
of ruling Olympus.

To claim the throne, your kingdom must hold all three of these at once. Not two. All three.

10,000
Total power
3,000
Minimum army
3,000
Minimum wealth
"By the will of Olympus, I claim the throne!" Speak it at the end of your turn and the game ends immediately. You must be able to speak. A player under the Curse of Silence can build the greatest kingdom in Olympus and still be unable to take it.
The Turn

Three steps. Every time.

The whole engine of the game fits in one breath.

I

Draw

Take the top card of the deck, or the top card of the discard pile. If it is an Oracle, resolve it at once, then carry on.

II

Act

Play one card from your hand, or discard one card. You must do one or the other.

III

End

Check for victory. Play passes clockwise to the demigod on your left.

The discard pile is open. You may draw its top card instead of the deck. Only the top card, and never an Oracle. Think before you play Zeus, because you are handing Zeus to the player after you.
There is no hand limit. Nothing stops your hand from growing.
Discarding is always legal. Under a heavy curse it is often the right move.
The deck never runs out. When the last card is drawn, shuffle the discard pile into a new deck. Nothing is gone forever.
The Blessing

Turn a card sideways
and it counts double.

No tokens. No counters. A blessed card is simply rotated ninety degrees in your kingdom. A sideways 500 is 1,000. A sideways 2,000 is 4,000. A card can only be blessed once, and if it ever leaves your kingdom the blessing is lost. The favour of the gods does not travel.

Tap any card to bless it
Your army
Your wealth
0
Army
0
Wealth
0
Total power
0
Blessings
Your kingdom is not yet worthy of the throne.
The Pantheon

Ten gods. Speak their
names or lose them.

Every god demands to be named aloud: "I invoke Zeus." Forget, and the card is discarded and its power is lost. The gods are not patient.

Power God

Zeus

Steal one Army card from every other player's kingdom. You choose which card you take from each.

Power God

Hermes

Steal one Wealth card from every other player's kingdom. You choose which card you take from each.

Power God

Hades

Bless every unblessed Army card in your kingdom. Rotate them all. Your whole army doubles at once.

Power God

Poseidon

Bless every unblessed Wealth card in your kingdom. Rotate them all. Your whole wealth doubles at once.

Power God · Never discarded

Athena

Athena stays face up in front of you for the rest of the game. From this moment, every other player must address you with respect. Any time they speak, for any reason, they must begin with "Oh my goddess."

Catch a player speaking without it before the next turn begins, and you steal one Army or Wealth card of your choice from their kingdom.

A player under the Curse of Silence never speaks, and so can never offend the goddess.

Curses and Cures

Point. Speak. Ruin someone.

Play a curse and you must point at your victim and say "I curse you." Forget, and it is discarded and nothing happens. A curse stays in front of your victim until it is cured or blocked. You cannot curse yourself, and you cannot give a player a curse they already carry, though they may carry several different ones at once.

Five Curses

Siege

You may not play Army cards.

Poverty

You may not play Wealth cards.

Limitation

You may only play 500 cards. Nothing larger.

Silence

You may not speak. Every god, curse and cure needs a spoken phrase, so you may play none of them. Only Army and Wealth cards, or discard. You also cannot claim the throne.

Blindness

You play blind. Shuffle your hand, hold it face down, and do not look at it. Reveal each card you draw so Oracles still fire, then shuffle it in untracked. Each turn, take one card at random from your own hand and play it if you legally can. If you cannot, discard it.

Five Cures

Cure of Valour

Removes the Curse of Siege.

Cure of Prosperity

Removes the Curse of Poverty.

Cure of Abundance

Removes the Curse of Limitation.

Cure of Sight

Removes the Curse of Blindness.

Cure of Voice

Removes the Curse of Silence.

The rule of voice

The Cure of Voice may be played in complete silence. Place it face up and point to your Curse of Silence. It is the only card in the game that may be played without speaking its phrase. Without it, a silenced player could never be freed.

Saying it

Every other cure demands the words: "Because of the blessings of the gods, I am now cured." Forget them and the cure is discarded, wasted.

The Oracle

The gods do not
speak only once.

Draw an Oracle and you must read it aloud and resolve it immediately. It does not use your action. And because the discard pile is reshuffled, every Oracle comes back around.

Famine

Every player, including the one who drew it, halves their Wealth.

War

Every player, including the one who drew it, halves their Army.

Golden Harvest

The drawer chooses Army or Wealth, then blesses every unblessed card of that type in their own kingdom.

Wrath of the Gods

The drawer chooses Army or Wealth. Every other player halves it. The drawer walks away untouched.

Blind Trading

Starting with the drawer and going clockwise, each player names an opponent and trades two cards blind, drawn face down from each other's shuffled hand.

The halving

Total the resource, counting blessed cards double. Halve it. That is your target. You choose which cards to discard, until your remaining total is as close to the target as possible without falling below it. Example: an army of 2,000 + 2,000 + 1,000 is 5,000, so your target is 2,500. Discard one 2,000 and you are left with 3,000. Discarding more would drop you under, so you stop.

Building the Deck

More players,
more resources.

Army and Wealth cards played into a kingdom stay there forever. They never reach the discard pile, so they never come back. Sixty of them can end up locked on the table in a five player game. Print too few and the late deck becomes nothing but curses, and nobody can finish. The specials never scale, because they recycle.

60
Army
18 / 30 / 12
60
Wealth
18 / 30 / 12
10
Curses
2 of each
25
Gods, cures, oracles
5 / 5 / 10 / 5
155
Total deck
Shuffle and deal 6

Resource breakdowns are the number of 500 / 1,000 / 2,000 cards. Specials are 5 Power Gods, 5 Guardians, 10 Cures and 5 Oracles. At two players, use only one copy of each curse: ten curses aimed at a single opponent stops being a game.

Setup

Build the deck for your player count and set the five Oracles aside. Shuffle everything else and deal six cards to each player. Shuffle the Oracles into the remaining deck, place it in the centre with room for a discard pile, and let the youngest player go first. Play passes clockwise.

The Sacred Phrases

Say it, or lose the card.

Fail to speak the words and the card is immediately discarded, its effect lost.

A Power God
"I invoke Zeus!"
A Guardian God
"I invoke Hera!"
A Curse
"I curse you."
A Cure
"Because of the blessings of the gods, I am now cured."
Speaking near Athena
"Oh my goddess..."
Your victory
"By the will of Olympus, I claim the throne!"
Quick Rulings

Settle it before
the argument starts.

No. Once an Army or Wealth card is in your kingdom, it stays there until it is stolen or discarded by a halving.

Never. Zeus, Hermes and Athena only take cards that are already face up in a kingdom. Hands are sacred.

No. Guardians prevent, they do not remove. Only a Cure removes a curse that has already landed.

No. Siege blocks Army cards only. Poverty blocks Wealth cards only. Everything else is still permitted.

No. You may discard instead. But you must do one or the other, and you cannot pass.

Only the top card, and only in place of your deck draw. The pile is face up, so everyone can see what is coming. Oracles cannot be taken from the discard.

Yes, there are two copies of each. But a single player can never hold two of the same curse.